A gaming PC
#1 Members - Reputation: 139
Posted 18 December 2012 - 01:19 AM
I am 14 and made 1 year in game developing..xD
was learning c++ to make games with OpenGL and also rigging. :-]
currently scripting and android project in Unity alone with 3 modellers ![]()
join : https://www.facebook.com/groups/FutureGameDevelopers to be a game developer.
#2 Members - Reputation: 160
Posted 18 December 2012 - 02:03 AM
#4 Members - Reputation: 900
Posted 18 December 2012 - 03:47 AM
STLport | Lua | Squirrel | Doxygen | NASM | bochs | osdev | Ruby | FreeBSD | Zend Framework 2 | YUI 3 | VP UML| ZFS | Linux Mint (Cinnamon)
#5 Crossbones+ - Reputation: 3870
Posted 18 December 2012 - 03:54 AM
Uh, you might want to throw a decent GPU in there instead of all those cores. His game probably won't push it very hard but it's important to have so you don't get creatively hindered by crappy hardware.If you want to make a 3D game, just buy a PC with enough RAM (8GB+) and 4+ CPU cores. The rest doesn't really matter. Oh, and a good keyboard.
#7 Members - Reputation: 403
Posted 18 December 2012 - 04:53 AM
Edited by Robot Ninja, 18 December 2012 - 04:54 AM.
#8 Members - Reputation: 1143
Posted 18 December 2012 - 06:53 AM
What parts you should spend relatively most on depends on what you intend to do on it.
SOME 3D games might not need that much CPU power but can utilize any number of GPU power for awesomer graphics.
Some might use the CPU to do graphics optimizations etc. or might simply have lots of physics simulation and other such things.
Others might need to load new models and terrain from the disc all the time.
Buy a good GPU if you need awesome graphics. Also buy a good CPU because many modern games to my understanding utilize it for graphics, and of course you might play games that actually use the CPU for non graphical processing (!!!)
If you can afford some variation of an SSD i suggest getting one because ive heard it really speeds up your computer (even if its just for the most used files like startup...)
And check benchmarks on the parts, because clock speed and amount of cores dont tell that much...
#9 Members - Reputation: 160
Posted 18 December 2012 - 06:58 AM
In other words, if you have a 3GHz CPU with two or more cores, you're set. If you have 8GB of RAM or more, you're good. But do not skimp on the graphics card!
#10 Members - Reputation: 139
Posted 18 December 2012 - 08:13 AM
I am 14 and made 1 year in game developing..xD
was learning c++ to make games with OpenGL and also rigging. :-]
currently scripting and android project in Unity alone with 3 modellers ![]()
join : https://www.facebook.com/groups/FutureGameDevelopers to be a game developer.
#11 Members - Reputation: 254
Posted 18 December 2012 - 08:58 AM
I have three monitors that I use right now, two of which are good, and I'd say I probably have spent around $800 at most on a monitor before. But I do a lot of very detailed painting and stuff. That is not always necessary in a game. But I think creating textures and 3D models it is still helpful to have that. I'm not saying you have to buy a $1000 monitor, I'm saying just don't skimp on one and get a good one. Make sure it's big and has a clear picture, and it doesn't have "dark spots" which you're looking at it straight on (adjust it regularly if it's LCD).
HD and the best resolution you can get will help.
Of course, if you're not worried about doing the art yourself, don't worry so much about it. But having a good monitor is always nice even just for making your games that you play look prettier
#12 Members - Reputation: 599
Posted 18 December 2012 - 10:08 PM
Try not to convince yourself that money or technology is the thing that's going to keep you from advancing in programming. What's going to stop you is stuff like this: Making up requirements that don't actually exist. Just sit down and program.
#14 Members - Reputation: 1474
Posted 19 December 2012 - 09:21 PM
Some powerful no cost programs such as Blender will run well with full features on the low scale ordinary computers. Look at what your software requires and meet it with your computer specifications. For example, some high priced software require a dedicated graphics card, even in a laptop.
1) Look at minimum requirements of the software and programs you will be using to make games and get a computer which at least meets that.
2) Consider what computers your end users will be using and get a computer which meets that for testing your game.
#15 Members - Reputation: 900
Posted 20 December 2012 - 05:19 AM
Uh, you might want to throw a decent GPU in there instead of all those cores. His game probably won't push it very hard but it's important to have so you don't get creatively hindered by crappy hardware.
If you want to make a 3D game, just buy a PC with enough RAM (8GB+) and 4+ CPU cores. The rest doesn't really matter. Oh, and a good keyboard.
Feature-wise, the average GPU will be sufficient. When developing, one will also rather have an IDE that reacts and builds quickly than an oversized GPU. Only when using GPU-accelerated media creation software would a top-of-the-line GPU really matter (and even then, the CPU is probably more important).
STLport | Lua | Squirrel | Doxygen | NASM | bochs | osdev | Ruby | FreeBSD | Zend Framework 2 | YUI 3 | VP UML| ZFS | Linux Mint (Cinnamon)
#16 Crossbones+ - Reputation: 3870
Posted 20 December 2012 - 05:28 AM
And that is why I said "decent" GPU and not "oversized" or "top-of-the-line".
Uh, you might want to throw a decent GPU in there instead of all those cores. His game probably won't push it very hard but it's important to have so you don't get creatively hindered by crappy hardware.
If you want to make a 3D game, just buy a PC with enough RAM (8GB+) and 4+ CPU cores. The rest doesn't really matter. Oh, and a good keyboard.
Feature-wise, the average GPU will be sufficient. When developing, one will also rather have an IDE that reacts and builds quickly than an oversized GPU. Only when using GPU-accelerated media creation software would a top-of-the-line GPU really matter (and even then, the CPU is probably more important).
Also, if you want your IDE to react and build quickly, you want to add an SSD before going overboard with 4+ cores. That'll make a much bigger difference.
Edited by Bacterius, 20 December 2012 - 05:30 AM.
#17 Members - Reputation: 900
Posted 20 December 2012 - 11:23 AM
Well, a "decent" GPU goes without saying when you're building a 3D game.
And that is why I said "decent" GPU and not "oversized" or "top-of-the-line".
Uh, you might want to throw a decent GPU in there instead of all those cores. His game probably won't push it very hard but it's important to have so you don't get creatively hindered by crappy hardware.
If you want to make a 3D game, just buy a PC with enough RAM (8GB+) and 4+ CPU cores. The rest doesn't really matter. Oh, and a good keyboard.
Feature-wise, the average GPU will be sufficient. When developing, one will also rather have an IDE that reacts and builds quickly than an oversized GPU. Only when using GPU-accelerated media creation software would a top-of-the-line GPU really matter (and even then, the CPU is probably more important).
If you've got enough (8GB+) RAM, all of your tools and files will be buffered in RAM, which is still way faster than SSD. I've 12GB and the HD is hardly ever touched.Also, if you want your IDE to react and build quickly, you want to add an SSD before going overboard with 4+ cores. That'll make a much bigger difference.
Edited by demonkoryu, 20 December 2012 - 11:26 AM.







