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Temple Heirloom (KOTOR Inspired New Composition)


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#1 SamGarnerStudios   Members   -  Reputation: 290

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Posted 18 December 2012 - 12:16 PM

https://soundcloud.com/sam-garner/temple-heirloom

For this track I envisioned discovering something ancient in a temple, my mind kept going back to Star Maps in KOTOR. Thanks for listening!


Logic Pro 9.1.8

Native Instruments Komplete 8 Ultimate
East West Symphonic Orchestra
Hollywood Strings Gold
Symphonic Choirs Gold
Storm Drum 2
Cinematic Guitars
Damage
SoundIron

www.samgarnerstudios.com
samueloscar@swbell.net
http://soundcloud.com/sam-garner
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#2 nsmadsen   Moderators   -  Reputation: 4353

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Posted 18 December 2012 - 03:53 PM

Hey Sam,

Some really nice textures and ideas in this piece! I enjoyed it! While I appeciate the effort towards a drier mix but felt some of this was a bit too dry. Consider giving a bit more room space to the production as right now there are elements that are quite dry and in an actual recording or performance for a piece like this - the opposite would be true. I think this would help blend some of the choir changes which sound rather rough and midi-tastic to my ears. But overall, very impressive!

Thanks for sharing!

Nate
Nathan Madsen
Composer-Sound Designer
Madsen Studios

#3 SamGarnerStudios   Members   -  Reputation: 290

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Posted 18 December 2012 - 04:11 PM

Thanks Nate. I did try and find a balance to my taste between what a videogame mix would sound like (typically drier) and a reverb that makes sense for a Temple. Thanks though for the feedback, will keep in mind for next composition.

#4 nsmadsen   Moderators   -  Reputation: 4353

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Posted 18 December 2012 - 06:00 PM

I did try and find a balance to my taste between what a videogame mix would sound like (typically drier) and a reverb that makes sense for a Temple.


Sure thing! However, I find your above statement strange. Many video game OST have plenty of reverb, sometimes TOO much! It's true that game music does have to make space for sound effects and dialog but to my ears this track is more dry that most game OSTs I've checked
Nathan Madsen
Composer-Sound Designer
Madsen Studios

#5 SamGarnerStudios   Members   -  Reputation: 290

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Posted 18 December 2012 - 09:36 PM

Hmm, maybe its just some of the ones I've been listening to lately. Their are definitely plenty of opposite examples.

#6 M4uesviecr   Members   -  Reputation: 419

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Posted 20 December 2012 - 04:06 PM

Nice piece here! I definitely understand where Madsen is coming from in terms of overuse of reverb in many tracks, though I personally think that for the most part, this piece is fine. My qualm rests primarily with the chorus. It seems very choked. I like the marcato use of the voices, but for example, in the beginning, the chord changes in the choral parts seem... disconnected, for lack of a better word. There is notable space, but, to be honest, that could be more of a personally nitpick, though I will say that some more reverb on the chorus would really help fill those spaces with a tapering of sound, instead of just a wall of silence. 1.24 is another section. It is the most notable here in the chorus.

I have to say that this is a very unique piece. Very outside of the box. The use of electronic/grunge synths near the 2.00 was a very nice touch! Great work!

Edited by M4uesviecr, 20 December 2012 - 04:06 PM.

My Soundcloud: https://soundcloud.com/jasminecoopermusic

"The moment you cheat for the sake of beauty, you know you are an artist." Max Jacob





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