Edited by JonathanJ1990, 19 December 2012 - 03:57 AM.
"So I have an Idea for a game........."
#1 Members - Reputation: 162
Posted 19 December 2012 - 03:55 AM
#2 Crossbones+ - Reputation: 1425
Posted 19 December 2012 - 04:17 AM
#3 Members - Reputation: 839
Posted 19 December 2012 - 04:45 AM
With grown ups, it usually stays at the discussion stage. Other projects besides games come up quite often, and I keep stressing to them, that if I'm the only one contributing, I should be the only one given credit, -as they'd rarely have anything to contribute.
But people are different. Most know that an elder scrolls clone is not an overnight thing.
#4 Members - Reputation: 591
Posted 19 December 2012 - 07:20 AM
There's also the people who just don't know anything about computers, and when they hear you're a programmer or that you make games, they think you're the next Bill Gates. I know it shouldn't, but it does irk me when people say shit like "Just remember me when you get famous." Maybe because so many people say it that I know it's just their ignorance, rather than my obvious ability to start the next biggest tech company in history. Just a guess.
#5 Members - Reputation: 181
Posted 20 December 2012 - 12:26 AM
During high school, there was a guy who actually wanted me and a few other people to make a game with him as the designer. He knew absolutely nothing about how game development worked though, so we all dropped out on the offer.
Edited by Magdev, 20 December 2012 - 12:27 AM.
#6 Members - Reputation: 1296
Posted 20 December 2012 - 01:30 AM
A much common variation to the theme can be found when you read gamers saying things like: "Why game X cannot implement the feature Z from the game Y?".. or other things like "why the world can't be millions of miles big?".
It seems to me like, for the majority of people, game dev is some sort of cut and paste affair where, if you want that feature you just google for it, cut it, paste it and off to the pub. It's an eye opener to read "gamers' forums", they really think DX11 has "effects".. like you know, as in Word you select your text and make it bold, in DX11 you can click on some checkbox and get blooms, blurs, and flares in your game... they seriously think this is the case.
At the end of the day, it's not worth getting heated about this.. it's just innocent ignorance, we all have been there at a certain point, the difference is that some of us actually tried to do things and learned it was a bit different than that
#8 Senior Moderators - Reputation: 4722
Posted 20 December 2012 - 02:42 PM
Thank god for engines like Unity, where blooms, blurs and flares really are just checkboxes...they really think DX11 has "effects".. like you know, as in Word you select your text and make it bold, in DX11 you can click on some checkbox and get blooms, blurs, and flares in your game... they seriously think this is the case.
I really don't know why the people creating games (rather than those creating engines) are still pretending that game development shouldn't largely comprise of toggling checkboxes in off-the-shelf packages. The sooner we get to the point where all games can be made by scripting some big, sand-boxy environment, the better.
Tristam MacDonald - SDE @ Amazon - swiftcoding [Need to sync your files via the cloud? | Need affordable web hosting?]
#9 Crossbones+ - Reputation: 451
Posted 20 December 2012 - 03:30 PM
I met him for dinner, discussed the concept with him. It was a fantastic concept... easy enough to make, too. I was uncomfortable going into business with him, though. (Kinda worried about getting shanked if it didn't work out.)
My instinct was pretty good, because some crazy stuff went down with him later, ending in an FBI raid. Still, it remains the best concept anyone has ever pitched to me.
Edited by sox, 20 December 2012 - 03:32 PM.
#10 GDNet+ - Reputation: 1710
Posted 21 December 2012 - 03:46 AM
So I was curious how do you guys respond when someone with no game development experience attempts to begin a conversation topic like this?
First I listen. It happened to me a lot when I was in university. Those years were very odd for me, if there was something I could still do was listening, and I did.
Unfortunately, I never heard anything which would cause me to laugh. Not even to smile. On the pro side, I never heard anything making me want to cry either. In retrospect, it was a good thing to do while sipping coffee.
#11 Moderators - Reputation: 4818
Posted 21 December 2012 - 12:06 PM
how do you guys respond when someone with no game development experience attempts to begin a conversation topic like this?
I recommend that they consider a career in games, and I ask them to read FAQs on this question.
Sloperama Productions
Making games fun and getting them done.
www.sloperama.com
Please do not PM me. My email address is easy to find, but note that I do not give private advice.
#12 Members - Reputation: 392
Posted 22 December 2012 - 07:49 AM
Edited by Shippou, 22 December 2012 - 07:52 AM.
#13 Members - Reputation: 162
Posted 22 December 2012 - 07:34 PM
Kids do it. They ask; What do you do / What are you doing? And I tell them I'm working on a game. I've agreed a few times on sitting down with them to create something, but usually they get bored too fast. - Even when I pick easy stuff that's visually testable within half an hour.
With grown ups, it usually stays at the discussion stage. Other projects besides games come up quite often, and I keep stressing to them, that if I'm the only one contributing, I should be the only one given credit, -as they'd rarely have anything to contribute.
But people are different. Most know that an elder scrolls clone is not an overnight thing.
I feel pretty similar about this it's the idea of putting the majority of resources from time and thought of constructing the game to essentially designing the "game" portion of their idea not related to the hook . it just is a lot and in the end i will have contributed most of the resources but since they gave me the idea they will feel it was a 50/50 investment in the project from both of us .
I also agree with Kunos though at the end of the day it's pretty harmless and if nothing else it makes for interesting conversation for a little while as long as you make sure you express that actually developing the game is somewhere between unlikely to happen and..... not going to happen .if the project doesn't interest you at least!






