Members - Reputation: 161
Posted 19 December 2012 - 06:17 PM
there is so many way to do that..
one is ramp DX and other api support mapping table
other is using prost processing on shader ..
Curve just show how much multiply to that valued pixel.
that's all what you need is make a texture or constant table for 256 level value and then multiply that table to pixel
Beauty is only skin deep , ugly goes to bones
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