Hi there, so I've been doing a little HLSL prrogramming with DirectX in recent years and now I'm trying the GLSL with OpenGL. One thing that strikes from the very beginning, is that I cannot find a decent description of the differences between the various versions of GLSL. As an example, the HLSL differences are laid out simply here:
http://en.wikipedia.org/wiki/High_Level_Shader_Language#Pixel_shader_comparison
Now when I try to google the same for GLSL, I just can't find a simple and understandable description of what are the limits of each version of GLSL and what new features have been introduced to each version. Does anybody has this information in a simply and easy to read layout? Also does anybody know what GLSL versions are on par with what HLSL version?
Thanks!
GLSL versions differences at a glance?
Started by vladic2000x, Dec 19 2012 11:44 AM
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Posted 19 December 2012 - 07:26 PM
You have all sorts of information about OpenGL API and GLSL in OpenGL.org site.
http://www.opengl.org/documentation/glsl/
You can download the specs for every OpenGL version and check its "changes" sections, among other things.
http://www.opengl.org/documentation/glsl/
You can download the specs for every OpenGL version and check its "changes" sections, among other things.
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