Members - Reputation: 117
Posted 20 December 2012 - 10:01 AM
I want to draw some dynamic data using a VAO, but I am not pretty sure how to do it. Doing it the regular dynamic/stream VBO way it works, but when I do it with a VAO I need to bind the buffer I want to change and while using gDebugger I found out that those binds in dynamic/stream functions are pretty expensive and gDebugger doesn't recommend using those, so I want to know how should I draw a dynamic VBOs in a VAO?
Thanks in advance!
Members - Reputation: 1043
Posted 20 December 2012 - 12:21 PM
There's no way around a glBindBuffer though.
New C/C++ Build Tool 'Stir' (doesn't just generate Makefiles, it does the build): https://github.com/space222/stir