Hello, I am writing here with a question which was haunting me lately.
I want to draw some dynamic data using a VAO, but I am not pretty sure how to do it. Doing it the regular dynamic/stream VBO way it works, but when I do it with a VAO I need to bind the buffer I want to change and while using gDebugger I found out that those binds in dynamic/stream functions are pretty expensive and gDebugger doesn't recommend using those, so I want to know how should I draw a dynamic VBOs in a VAO?
Thanks in advance!
Andrew.
[GL3] VAO and VBO question about dynamic/stream buffers
Started by Murloc992, Dec 20 2012 10:01 AM
4 replies to this topic
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Posted 20 December 2012 - 12:21 PM
This page should have all the information: http://www.opengl.org/wiki/Buffer_Object_Streaming
There's no way around a glBindBuffer though.
There's no way around a glBindBuffer though.







