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Using D3DXComputeBoundingBox()


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#21 ankhd   Members   -  Reputation: 1909

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Posted 07 January 2013 - 07:37 PM

No you make one in max to the right size then you work out the scale. Like say in max your box is 5* 5 and in your app it's say 10* 10 then you use that scale difference on all your boxes in max

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#22 Medo3337   Members   -  Reputation: 683

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Posted 07 January 2013 - 10:15 PM

@ankhd: Althought that can solve the problem, it doesn't solve the main issue which is making a function that load .x file box into bullet physics.

 

I'm looking for a way to make a method to load the .x file box into bullet physics, I'm using D3DXComputeBoundingBox() to calculate the .x file box size but it doesn't work as expected.






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