In Linux
#1 Members - Reputation: 104
Posted 20 December 2012 - 04:47 PM
What do you think about what I'm need and what I'm use to? And where can I start to making that project? Thanks in advice.
#2 Members - Reputation: 151
Posted 20 December 2012 - 08:34 PM
#4 Members - Reputation: 379
Posted 21 December 2012 - 05:41 PM
I only ever need to develop in C and C++ on Linux, but Python is also a popular choice for some reason. So I recommend these languages along with OpenGL.
Edited by Karsten_, 21 December 2012 - 05:44 PM.
#5 Members - Reputation: 2770
Posted 21 December 2012 - 06:17 PM
Might I suggest, if you're familiar with python, that you start with the pygame package -- you can use OpenGL, there are physics add-ins, and it's widely and well supported, particularly on Debian.
Professional Free Software Developer
#7 Members - Reputation: 957
Posted 22 December 2012 - 06:51 PM
The Blender engine is rarely used for making games, suggesting that there are some issues (distributing your game to others is probably the biggest issue). I would suggest avoiding it.
Licensing issues aside, I'd imagine the biggest issue would be that Blender really wasn't meant for making entire games on it for starters, so it's going to be quite unoptimal if you try to push it.






