Jump to content

  • Log In with Google      Sign In   
  • Create Account

Multi material in Bullet


Old topic!
Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.

  • You cannot reply to this topic
No replies to this topic

#1 CastorX   Members   -  Reputation: 132

Like
0Likes
Like

Posted 23 December 2012 - 12:10 PM

Hi everyone,

 

I've seen that "btMultimaterialTriangleMeshShape" can be used as a multimetarial shape for collision detection. Can this be used for non-static objects too? As far as I know it's parent is the BVH mesh shape but that can only be used for static objectes. Any way to do the same for nonstatic objects?



Sponsor:



Old topic!
Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.



PARTNERS