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Something about the X format


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#1 lucky6969b   Members   -  Reputation: 540

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Posted 25 December 2012 - 12:12 AM

Hi there,
In the X format specification, a FrameTransformation object contains a Mesh Object, but each mesh object contains a vector. Does this vector correspond to a location relative to the origin (0,0,0) or relative to the FrameTransformation x,y,z?
Thanks
Jack

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#2 SIIYA   Members   -  Reputation: 465

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Posted 25 December 2012 - 04:33 AM

If FrameTransforamtion matrix is identity matrix then mesh points are relative to the orign(0,0,0), otherwise points are transformed (multiplied) by this matrix.

#3 lucky6969b   Members   -  Reputation: 540

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Posted 25 December 2012 - 05:19 AM

Thanks for your valuable info
Merry Christmas




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