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my first game : Lava & Ice


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#1 paxeureka   Members   -  Reputation: 108

Posted 25 December 2012 - 11:56 AM

After a shit-ton of hard work, my first game is finally launched. I hope this is the beginning of a great journey. Happy holidays!

https://play.google.com/store/apps/details?id=pax4.lavaandice

 

I hope you'll enjoy it!

 

 

please tweet and like on:

 

http://twitter.com/lavaandice

http://www.facebook.com/pages/Lava-Ice/460825733973931

Attached Thumbnails

  • Feature_Graphic.png

Edited by paxeureka, 25 December 2012 - 11:58 AM.


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#2 vsg1990   Members   -  Reputation: 252

Posted 25 December 2012 - 03:22 PM

I like the concept of your game, however it seems a bit sluggish on my Nexus 7, also I find it hard to get the Fire projectile to go the direction I want to fire it in.



#3 paxeureka   Members   -  Reputation: 108

Posted 25 December 2012 - 07:05 PM

I like the concept of your game, however it seems a bit sluggish on my Nexus 7, also I find it hard to get the Fire projectile to go the direction I want to fire it in.

 

Thank you for giving it a try! I have received this feedback a little earlier today and since then I tweaked the graphics in the hopes that it will make a difference. The update should be published by tomorrow.

 

As for controlling the direction of the ammo, I am not sure yet how this is happening. I will need to find someone with a Nexus 7 and experience this behavior for myself because I have tested this in the worst possible environment (Android simulator) and I was ok in there.

 

Also, starting at level 7 a lot more fun stuff will go down, hang in there! :D



#4 vsg1990   Members   -  Reputation: 252

Posted 26 December 2012 - 02:44 AM

It seems that I have to move my finger pretty slow to get it to fire in the direction I want.  It must have to do with the code relating to touch input.



#5 paxeureka   Members   -  Reputation: 108

Posted 26 December 2012 - 07:52 AM

It seems that I have to move my finger pretty slow to get it to fire in the direction I want.  It must have to do with the code relating to touch input.

 

I will have to work on the controller some more since most people seem to want to quickly flick it. The type of controller that I chose makes a lot more sense when both the Lava and the Ice ammo is available for launch. Sometimes you do want to move your finger slower so the impulse is not as high. It definitely has a different feel from many of the games out there.



#6 paxeureka   Members   -  Reputation: 108

Posted 26 December 2012 - 09:13 PM

New version is being published right now. I eliminated the flicking and replaced it with a "tap where you want it to go" method. I hope this will work much better. If you have a chance, please let me know what you think.



#7 vsg1990   Members   -  Reputation: 252

Posted 28 December 2012 - 12:04 AM

New version is being published right now. I eliminated the flicking and replaced it with a "tap where you want it to go" method. I hope this will work much better. If you have a chance, please let me know what you think.

 

I really like the graphics update, the gameplay is a lot smoother.  The "tap where you want to go" seems to work pretty good aswell.  The only thing that I didn't like was trying to switch projectiles.  It doesn't switch sometimes even though it lights up because I selected it.  Also sometimes I have to hit the menu options a couple of times before they decide to work.

 

--Vince



#8 paxeureka   Members   -  Reputation: 108

Posted 28 December 2012 - 06:05 AM

New version is being published right now. I eliminated the flicking and replaced it with a "tap where you want it to go" method. I hope this will work much better. If you have a chance, please let me know what you think.

 

I really like the graphics update, the gameplay is a lot smoother.  The "tap where you want to go" seems to work pretty good aswell.  The only thing that I didn't like was trying to switch projectiles.  It doesn't switch sometimes even though it lights up because I selected it.  Also sometimes I have to hit the menu options a couple of times before they decide to work.

 

--Vince

 

 

Thanks for the feedback. I'll focus on the UI some more.






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