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Posted 04 January 2013 - 09:10 PM
Another effect we added is that you get 10 points(nectar) randomly followed by a golden bubble burst of the flower.
Posted 04 January 2013 - 11:14 PM
Added a new feature, collection streak (combo score).
Posted 05 January 2013 - 06:49 PM
A better design of the stats bar.
Posted 07 January 2013 - 07:05 PM
Now editing the obstacles (the bumblebee). Will have to avoid it, but we did not yet set what
happens when you collide.
Posted 08 January 2013 - 07:00 PM
We are working on a video just to give you an idea on how it looks when its running. Not quite a Trailer just informatively.
Posted 09 January 2013 - 01:55 AM
Edited by PixUnit, 12 January 2013 - 09:09 AM.
Posted 09 January 2013 - 02:52 PM
Here is the technical video, just to give you an idea on how the game-play and the game itself look.
Posted 12 January 2013 - 09:08 AM
Edited by PixUnit, 16 January 2013 - 04:23 PM.
Posted 13 January 2013 - 08:44 AM
Game play looks very smooth. I'm looking forward to playing it!
Posted 13 January 2013 - 09:04 AM
Thank you , looking at all positive feedback really boosts work morale.
Posted 16 January 2013 - 04:52 AM
We added a new obstacle, lady bug in your way.
Posted 16 January 2013 - 05:04 AM
Lose options - you get this window, from where you can restart your game or go to the main menu.
Posted 16 January 2013 - 06:51 AM
Another obstacle we added, the dragonfly.
Posted 19 January 2013 - 02:19 AM
The player also has to watch out for the frogs tongue.
Made progress on the upgrades menu. Current look.
Posted 20 January 2013 - 04:07 AM
Posted 23 January 2013 - 11:54 AM
We added a new feature, when you pick up a four leaf clover you are shielded from any obstacles.
Because its your lucky day
Posted 29 January 2013 - 08:40 PM
Our current loading screen, and we also added a new animation (picture #2),upon collecting a coin you get jackpot-ed.
Posted 02 February 2013 - 09:48 AM
When will a beta release be available?
Posted 02 February 2013 - 10:52 PM
We are still discussing this subject and have not yet reached an agreement.
Posted 03 February 2013 - 11:06 AM
Worked thru the night to implement real-time dynamic shadows.
The graphics are now much more vivid.
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