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# I tried to do a simple factory but ended up with a wierd error?

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### #21EWClay  Members   -  Reputation: 655

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Posted 29 December 2012 - 07:25 AM

The key for the map is a string. Unfortunately 0 will automatically convert to a string, so there is no compilation error.

You might want


Test = vEntity[0]->ComponentList["TransformComponent"]->getTypeName();



or


Test = vEntity[0]->ComponentList.begin()->second->getTypeName();



Interesting fact: BaseComponent should really have a virtual destructor but you get away without one in this case because the smart pointer is smart enough to call the right one anyway. Still, it's better to have one.

### #22Conny14156  Members   -  Reputation: 241

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Posted 29 December 2012 - 05:21 PM

Why should I have a virtual destructor for my base component? sorry still new to coding in overall and pretty new to c++ :/

### #23Servant of the Lord  Crossbones+   -  Reputation: 15041

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Posted 29 December 2012 - 05:55 PM

When a derived class is accessed through a base class pointer, and a virtual function overridden by the derived class is called, the derived class' version is the one that gets called.

Likewise, with a virtual destructor, when the base class' destructor is called, if it is virtual, then the derived constructor gets called.

When creating a derived class, there's no normal way you can't accidentally not call the derived class' constructor.

BaseClass *base = new DerivedClass;

In the above code, the DerivedClass is constructed by 'new' before it is pointed to by a BaseClass pointer, so the derived constructor gets call

However, imagine this:

BaseClass *base = new DerivedClass;
delete base;

If BaseClass doesn't have a virtual destructor, DerivedClass' destructor will never get called. If you are supposed to deallocate memory or release some system resource in DerivedClass' constructor, that will fail to occur.

It's perfectly fine to abbreviate my username to 'Servant' rather than copy+pasting it all the time.

All glory be to the Man at the right hand... On David's throne the King will reign, and the Government will rest upon His shoulders. All the earth will see the salvation of God.                                                                                                                                                       [Need free cloud storage? I personally like DropBox]

### #24Conny14156  Members   -  Reputation: 241

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Posted 29 December 2012 - 07:10 PM

so "delete" calls upon destructor?

so, if I wanted to delete everything inside a class example

or do I just need to delete/release special stuffs inside it?

like buffers and such things? or do I need to delete normal stuffs to like int bool etc?

and do I need to have same parameters in the destructor as I had in the constructor? if its possible to have more than one destructor.

Just got this problem here.

my BaseComponent only have one constructor that take one parameter agruement, how come I cant overload it in my derivedclass?

cause my derived class says my BaseComponent have no default constructor

am guessing the default constructor is one that takes zero agruement in its parameter. is there a way going around it?

cause I do not want my program to be able to create BaseComponent with zero agruement in any possible way

class test
{
public:

~test()
{
delete a;
delete b;
delete c;
//Etc?

}
int a;
int b;
int c;
//Etc

}

### #25Álvaro  Crossbones+   -  Reputation: 10832

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Posted 29 December 2012 - 08:34 PM

so "delete" calls upon destructor?
so, if I wanted to delete everything inside a class example
or do I just need to delete/release special stuffs inside it?
like buffers and such things? or do I need to delete normal stuffs to like int bool etc?
and do I need to have same parameters in the destructor as I had in the constructor? if its possible to have more than one destructor.

I'm not trying to be mean, but I don't think we can help you figure all these things out in a forum. You are seriously confused. I suggest you read a book and/or some tutorials. Test your understanding with little test programs. And post in "For Beginners" if you need help in the future.

### #26Servant of the Lord  Crossbones+   -  Reputation: 15041

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Posted 29 December 2012 - 08:46 PM

Anything you manually 'new', you need to manually delete. If you didn't 'new' it, you don't need to 'delete' it.

Since you didn't new 'a','b', and 'c', you don't need to delete them either.

'a','b', and 'c' belong to the class, and since the class allocated them, the class will also delete them.

It's perfectly fine to abbreviate my username to 'Servant' rather than copy+pasting it all the time.

All glory be to the Man at the right hand... On David's throne the King will reign, and the Government will rest upon His shoulders. All the earth will see the salvation of God.                                                                                                                                                       [Need free cloud storage? I personally like DropBox]

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