Is there other books that could help me out with programming with OpenGL?
thanks a lot!
what do you say about:
If there is some books that you find it really be great if you give me it's name
Those links are awfully old. For absolute beginning, they can serve the purpose, but they are all about legacy OpenGL.
I could recommend the following books:
- OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.3 (8th Edition) by Dave Shreiner, Graham Sellers, John M. Kessenich and Bill M. Licea-Kane (Apr 1, 2013)
- OpenGL 4.0 Shading Language Cookbook by David Wolff (Jul 26, 2011)
- OpenGL SuperBible: Comprehensive Tutorial and Reference (5th Edition) by Richard S. Wright, Nicholas Haemel, Graham Sellers and Benjamin Lipchak (Aug 2, 2010)
- OpenGL ES 2.0 Programming Guide by Aaftab Munshi, Dan Ginsburg and Dave Shreiner (Aug 3, 2008)
- OpenGL Shading Language (3rd Edition) by Randi J. Rost, Bill M. Licea-Kane, Dan Ginsburg and John M. Kessenich (Jul 30, 2009)
- OpenGL Insights by Patrick Cozzi and Christophe Riccio (Jul 23, 2012)
The first book in the list is not released as a hard-copy, but can be bought as "rough cuts" on various sites.
The only book you need is GL 4.3 specification, http://www.opengl.org/registry/doc/glspec43.core.20120806.pdf from http://www.opengl.org/registry/
The specification is not a book, and should not be recommended for learning OpenGL!