I'm writing an android game in java. I render from Java code and most of my rendering code deals with rendering a static background. This background is made up of a bunch of VBOs which I translate and scale. These opengl calls take a lot of time to execute, and they never change (the background is not animated).
Is there a way to decrease the amount of openGl calls I am making? I read something about render lists, but I gather that they've been deprecated.
Edited by SillyCow, 09 February 2013 - 04:50 PM.