There is a tool called Blender. Here is a website with this tool:
My question is - can I use this tool in order to create a game which will be sold (not freeware, just commercial one)? This tool is free and open source software. However I heard that there is a law, some rules that if You use free software in order to create the commercial game You should share the code of game. If this is true, then the question is if I really have to share the code of game, because the only interaction between the game (the C++ code) and the blender is mesh hierarchy (X-files) loading into the game.
Thanks for any comments about this topic.
As far as maya 3D and 3D studio is concerned I know that those tools aren't free, that is why I would like to get familiar with blender and use it during my game development. However generally the funny story is that for example You can use maya3D or 3D studio and lie that You used blender. I don't know if someone check what tools You used when You had created game. Maybe there are some people on the forum who released in the past the commercial game (by commercial I mean that they sell it for 1 or a few $) and can share Your knowledge about that if someone (Inland Revenue or some other institution) verify the tools which You used in order to create the game???
Edited by anders211, 28 December 2012 - 06:10 PM.