This winter break I decided to start a little game tech project where I randomly generate a map for a simple 2D game. This map will (hopefully) include grid based collisions and some random objects.
I just started this tonight and I made a nice little 100% psudo-random collision grid generator. (wow.. that makes it sound so much harder than it was) I makes a table of random CSVs that tell my level loader whether or not the tile is collidable.
Obviosly this method can't really work in a game and I am pretty lost to how to move on from here. I wanted to know if any of you good folks could give me a push in the right direction. How should I approach a generator like this? What do I need to keep in mind? Any good resources you know of?
thanks in advance,
Dartos.