Specifically into a game without a designated main character. And, how to integrate it into the game so it wouldnt be too obtuse so players just skip every bit of it.
Some games, like Jagged Alliance, have PC characters with involved personalities, but there is almost no drama. As soon as something vaguely dramatic starts happening - some character gets offended and leaves, leaving you with no ability for further interaction.
Dwarf Fortress has plenty of drama, but it completely depends on the imagination quality of the player.
What i'm interested in, is how to bring drama into a game with randomised characters and make it convincing enough if at all possible. Usual things, like, a character having sworn enemies and getting into all kinds of oral duels with them before engaging in battle, things like a character showing remorse for carrying out an operation in a small town and nearly leveling it while fighting, things like having a traitor in your squad that slowly comes over to your side, showing the higher ups of the other side ordering POW executions, avenging the death of a comrade that covered you from a bullet just a moment ago. That sort of thing.
Do you think this is at all possible to do in a "non-linear" game without having specific characters with fixed personalities ?
Edited by Karnot, 30 December 2012 - 10:59 AM.