Hi,
My question is still simple.
I'm on the way to find a good solution to have shader class who works on all side (OpenGL/D3D11).
I have found an article on msdn who speak about ID3D11ShaderReflection.
I would use it to find uniform block by name to have ID, like that on openGL, same process.
Is ID3D11ShaderReflection slow ?
Thanks