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GameDev.net 2013! What do you want to see from the site?

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#21 Michael Tanczos   Senior Staff   -  Reputation: 5136

Posted 02 January 2013 - 01:19 PM

A tutorial for C++ game programming that doesn't use VC++ 6.0. I mean, come on, have you guys made a book on C++ in the last 5 years? I have a ton of books on C++ from you, but all are old. So would it hurt to have something new?

 

Wait what?



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#22 Alpha_ProgDes   Crossbones+   -  Reputation: 4679

Posted 02 January 2013 - 01:53 PM

A tutorial for C++ game programming that doesn't use VC++ 6.0. I mean, come on, have you guys made a book on C++ in the last 5 years? I have a ton of books on C++ from you, but all are old. So would it hurt to have something new?

 

 

Wait what?

 

8. Have upvoting and downvoting in the CSI forum :D


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#23 Gaiiden   Senior Staff   -  Reputation: 4601

Posted 02 January 2013 - 03:51 PM

A system set up for getting points for finishing a game

You're going to need to give us more than that. I have no clue how you would like to see this set up. Define "finishing a game" - is it releasing onto some sort of marketplace? Meeting pre-defined goals outlined in a previous journal entry? Putting something online people can download and play in some capacity on their machines?

 

GD Showcase for 5.

I've been wanting to bring the showcase back for the past 2 years but no one has been able to dedicate time to it. Once article publishing is back up and running, this is next on my list, personally. I hate seeing all the great journal updates on projects and not being able to give authors a place to really show off the game itself

 

I'd also like to repost them on GameDev.net without giving up my rights to them, and this is how I'd like it to happen:

1) I want to create them, update them, edit them, without having to bother moderators or staff, in the same way I create, update, and edit my GameDev.net journal.
2) I want them to appear on my user profile, right with 'Posts' and 'Journal' and etc... (see pic), as well in the "Find content" page.

 

Everyone's articles would be sorted by highest ranking in an "Articles" hub, and anything that gets negative ranking of, say, -5, just disappears from the main "Articles" hub (while still being accessible through an individual user's 'Content' page).

I know there already is an article submission system (which I've never used yet), but I want it to be easy enough that I can post content without having to go through a hassle to do so. Without having to even really think about it.

Many people have article or tutorial-like content in their journals already. This is great! I want to separate the time-irrelevant content (Articles, tutorials, code snippets) from the content that is time-sensitive (updates on projects, or talking about life).

To encourage this, journal posts should have a "Post as article" button that users can press that (through a tag or something) post the article both as a "Article" and a journal entry at the same time.

Under the new publishing system, you'll be given the ability to edit and maintain your articles yourself. So it would be like making and editing a journal entry but only visible in the articles system. Creating an article from a journal entry shouldn't be a problem, as a similar feature already exists for forum posts to be made articles, although I had that disabled until we can get the proper filters in place.

 

What happened to the articles? And the front page? Although I prefer no front page to the old spam, ad filled age that was just links to other people's content. It's all been replaced with just a forum that has shoehorned social media widgets and links to other people's businesses. Do articles on making games conflict with sending traffic to your affiliated partners?

I'll make it clear right now that sponsored articles and external article links aren't going away. They also will not nor have ever taken the place of original content. I have never bumped original content to showcase an external link or sponsored article. Most of the time, external links and sponsored articles were merely all that were available for publishing (and paying our bills). Also, the majority of external links were simply authors not wishing to re-publish on GDNet rather than us posting on behalf of some affiliate partner. Original content is extremely difficult to publish, not for lack of authors but for lack of completed work. I feel confident saying that than 75% of people who have contacted me over the past 10 years looking to write an article or series of articles has failed to actually deliver. And this has nothing to do with any sort of submission process or technical issue on our end - life or work simply get in the way. My record for chasing after an article author stands at 3 years. 3 years of reminding him of his promise and desire to write an article for the site. Over the past 2 years since the site change to IPS and internal reorganizing I have not had anywhere near the time needed to devote to managing authors interested in writing for us, hence publishing has ground to a halt. Technical issues with IPS have not helped. Now we're putting the finishing touches on a new system that will ease a lot of the burden involved in the final stages of editing, approving and publishing articles so I can return to spending time working directly with authors on content, both original and pre-existing they want to get extra exposure on through GDNet.

 

I'd also like getting notifications when people post a comment on someone's journal that I've also posted a comment on.

Click the Watch button at the top of a journal entry and you can set notifications for when a comment is added to the journal entry


Drew Sikora
Executive Producer
GameDev.net


#24 Servant of the Lord   Crossbones+   -  Reputation: 16745

Posted 02 January 2013 - 06:00 PM

I'd also like getting notifications when people post a comment on someone's journal that I've also posted a comment on.

 

Click the Watch button at the top of a journal entry and you can set notifications for when a comment is added to the journal entry

 

Where's that? I can "Follow" an entire journal, but I can't see any way to subscribe to comments made on a specific entry. All I see is a "Report Entry" button at the bottom of a entry (and the social media buttons), but I don't see any button at the top. Screenshot?

 

I'd prefer it to auto-subscribe me to journal entry comments if I post a comment, in the same way I auto-subscribe to threads I post in. Sometimes I post a comment in a journal I definitely don't want to follow, but I do want to follow that one entry, since I'm now participating in a conversation. I just can't find a way to do it, without remembering to check the entry manually.


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#25 Gaiiden   Senior Staff   -  Reputation: 4601

Posted 02 January 2013 - 07:06 PM

Where's that? I can "Follow" an entire journal, but I can't see any way to subscribe to comments made on a specific entry. All I see is a "Report Entry" button at the bottom of a entry (and the social media buttons), but I don't see any button at the top. Screenshot?

Oh seems the update wiped the improvements we made to the journal entry pages. I'll log the issue for Mike to look at. Individual entry pages are supposed to show widgets like the main journal page does as well as the follow button


Drew Sikora
Executive Producer
GameDev.net


#26 Cornstalks   Crossbones+   -  Reputation: 6966

Posted 02 January 2013 - 09:13 PM

Does IP.Board have a client-usable API (and also provide push notifications)? I wouldn't mind exploring building an Android app (and later iOS app) if GameDev.net isn't going to have an official one, but I don't even know if really possible/practical. It would be pretty cool to have an app though, I think. Alpha_ProgDes mentioned about everything I can think of, but here's my list:

 

 

  • Classic Black Theme
  • Points breakdown in the name header
  • People using the upvote/downvote system more
  • A way to list published games you've worked on
  • GD mobile app?
  • No adds for GDNet+ (I'd get one if there were absolutely no adds)

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#27 phantom   Moderators   -  Reputation: 6752

Posted 02 January 2013 - 10:17 PM

Does IP.Board have a client-usable API (and also provide push notifications)? I wouldn't mind exploring building an Android app (and later iOS app) if GameDev.net isn't going to have an official one, but I don't even know if really possible/practical. It would be pretty cool to have an app though, I think. Alpha_ProgDes mentioned about everything I can think of, but here's my list:

 

I'd be interested in this as well, although in my case from a WP8 point of view as I've drunk of the (rather nice tbh) Kool-Aid ;)



#28 Alpha_ProgDes   Crossbones+   -  Reputation: 4679

Posted 02 January 2013 - 10:22 PM

No adds for GDNet+ (I'd get one if there were absolutely no adds)

 

I wonder if no ads means we'd have to pay a little more to offset that. Free = All ads, all day. GD.NET+ = some ads, but not intrusive, current price. GD.NET Σ = No ads, whatsoever, but 10-15% more.


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#29 Alpha_ProgDes   Crossbones+   -  Reputation: 4679

Posted 02 January 2013 - 10:29 PM

You're going to need to give us more than that. I have no clue how you would like to see this set up. Define "finishing a game" - is it releasing onto some sort of marketplace? Meeting pre-defined goals outlined in a previous journal entry? Putting something online people can download and play in some capacity on their machines?

 

 

I've been thinking about this as well. What I've come up with so far is having in a user's journal or in Your Announcements (or a dedicated page/section), a user provide the following:

  1. Name of game
  2. Name of developer or group
  3. Screenshots
  4. Link to media (demo, gameplay, trailer video)
  5. Link to webpage and/or finished product
  6. Status
  7. Tags (2D, 3D, Platformer, Clone, PacMan, Mario, Shooter, etc)

If the Status is Finish or Complete, then the user gets X points. Either this will be verified or will be on the honor system. If the person is found to be lying or fraudulent, appropriate actions will occur.

 

If this system works, then the GD Showcase would just be a page listing all of the Journals or Your Announcements that are tagged games, resource, or Y. And the users will be able to filter through the games/resources based on the tags.

 

So how crazy does this sound?


Edited by Alpha_ProgDes, 02 January 2013 - 10:31 PM.

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#30 Servant of the Lord   Crossbones+   -  Reputation: 16745

Posted 02 January 2013 - 10:41 PM

If the Status is Finish or Complete, then the user gets X points. Either this will be verified or will be on the honor system. If the person is found to be lying or fraudulent, appropriate actions will occur.

 

Sounds good, except for users putting up five pong clones and getting points.

I think users should rate the game in terms of accomplishment ("Good work (beginner project)", "Great work (advanced project)", "Impressive work").

Each "Good work" from users gets the creator +3 points, each "Great work" gets +5 points, each "Impressive work" gets +10 points.

If a dozen people vote, that's a fairly easy >30 points to encourage users.

 

Also, if the source code is available to download (even if it's under a non-opensource license), you get an extra 2 points per vote.

 

Or something similar, the details can be hashed out later - but users should effect the rating of people posting stuff, not the poster, and it shouldn't have to be moderated by staff through punishments, just the community through upvotes or (for projects) a lack thereof.


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#31 Alpha_ProgDes   Crossbones+   -  Reputation: 4679

Posted 02 January 2013 - 10:56 PM

Sounds good, except for users putting up five pong clones and getting points.

 

Well honestly with this community, I trust the users enough to use the honor system to avoid things like that. Plus, there's enough of here to police that anyway :)

I think users should rate the game in terms of accomplishment ("Good work (beginner project)", "Great work (advanced project)", "Impressive work").

 

I like that as well. But honestly, if a beginner finishes a game and posts it, I think that user should be awarded immediately for it. We get automatic points for logging in. So why not get automatic points for actually making and finishing a game? And have you suggestion as well?


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#32 Cornstalks   Crossbones+   -  Reputation: 6966

Posted 02 January 2013 - 11:24 PM

<p>I forgot one! <strong>Changing votes!</strong> The accidental up/down vote is annoying.</p>
<p>&nbsp;</p>
<p>Also, continuing to fix formatting issues in posts (there are still a bunch of <a href="http://www.gamedev.net/topic/624718-reputation-for-logging-in-really/page-3#entry4941572">br tags in quotes</a>, and quotes are borked in <a href="http://www.gamedev.net/topic/620446-how-knackered-is-your-code-paste/">this thread</a>, etc). You're probably already aware of and are fixing these things, but it's still on my list of wants. I'm also hoping old posts will get fixed, like <a href="http://www.gamedev.net/topic/443360-do-you-believe-in-god/page-106#entry3977038">this one</a>&nbsp;(I just chose it at random; I haven't even read it), for example (notice the quote is borked and the smiley is [rollseyes] instead of the actual&nbsp;<img alt=":rolleyes:" class="bbc_emoticon" src="http://public.gamedev.net//public/style_emoticons/default/rolleyes.gif" title=":rolleyes:" />). I imagine fixing old posts would require some script or something that actually modifies the posts contents and updates them as much as possible, which I bet would be a slow process (to not overload the server).</p>

Edited by Cornstalks, 03 January 2013 - 09:23 AM.

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#33 Cornstalks   Crossbones+   -  Reputation: 6966

Posted 03 January 2013 - 09:27 AM

I'd like to see issues like the above fixed in 2013 smile.png. All I did was try to add this to the end of the post: "I'm also hoping old posts will get fixed, like this one (I just chose it at random; I haven't even read it), for example (notice the quote is borked and the smiley is [rollseyes] instead of the actual rolleyes.gif). I imagine fixing old posts would require some script or something that actually modifies the posts contents and updates them as much as possible, which I bet would be a slow process (to not overload the server)." Read the first version of that post's history to get a more readable format of my original two requests.


Edited by Cornstalks, 03 January 2013 - 09:28 AM.

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#34 Prinz Eugn   GDNet+   -  Reputation: 3507

Posted 03 January 2013 - 08:15 PM

Glad to hear that Articles are being overhauled, I was recently tempted to write one until I realized I didn't even know where they were on the new site...

 

Have you guys considered adding staff or moderators? I've been reading this "we're too busy for x feature" stuff for years. It seems like there's some community guys (like Alpha_ProgDes or SoL, for example) who would be happy to help with some aspects of running the site.

 

I agree that Your Announcements needs some kind of overhaul. Really, if it were not like a traditional forum at all but rather tiled screenshots, that would be great. A separate Spotlight Project of the Week would also be nice (maybe even split into in-progress and complete?). 

 

As for the whole lack of creative types, I'm not sure there's a lot of stuff to do to immediately improve that, but there's some little things to consider:

  • Split Visual Arts into separate 2D and 3D forums. How on Earth is it still one forum?
  • Maybe something similar to the above with Music and Sound
  • Game Design could be "Gameplay Design" since a lot of beginners seem confused about the terminology. Might even be split into sub forums for specific gameplay questions and those overarching threads about genres, etc.
  • Cull the stickies. So many are ancient, and really make the forums look dead.

-Mark the Artist

Digital Art and Technical Design
Developer Journal


#35 Gaiiden   Senior Staff   -  Reputation: 4601

Posted 03 January 2013 - 08:47 PM

I'm not a fan of subforums now that we have prefix tag options for posts. More people need to pick up using them to help in forums like Visual Arts to make it easy for people to find 2D or 3D-related content.

 

Cull the stickies. So many are ancient, and really make the forums look dead.

Anything like this should be reported directly to a forum mod for consideration. I'm all for cleaning up stickies but oldies can be goodies.


Drew Sikora
Executive Producer
GameDev.net


#36 Prinz Eugn   GDNet+   -  Reputation: 3507

Posted 03 January 2013 - 09:33 PM

I'm not a fan of subforums now that we have prefix tag options for posts. More people need to pick up using them to help in forums like Visual Arts to make it easy for people to find 2D or 3D-related content.

 

 

I disagree, at least for 2D vs 3D. It's absurd to have this:

Technical.png

 

...yet lump 2D and 3D art. It's somewhat confusing to have such different media just sort of stuck together. I think tags still need a lot of work before people can rely on them to separate out topics, especially in terms of auto-tagging and suggested tags.

 

I think even then for general browsing having them separated would be nice from a basic usability standpoint and make it look less like the site treats art as sort of a bewildering afterthought; "Maya... Photoshop... what's the difference?"

 

 
Prinz Eugn, on 03 Jan 2013 - 19:15, said:
Cull the stickies. So many are ancient, and really make the forums look dead.
Anything like this should be reported directly to a forum mod for consideration. I'm all for cleaning up stickies but oldies can be goodies.

 

At this point, it would be more efficient to get someone to go through all of them in Visual Arts. Almost all of them need to be either reformatted, checked for broken links, or retired since they're from 2006. Plus, how do you even report posts anyway?


-Mark the Artist

Digital Art and Technical Design
Developer Journal


#37 Alpha_ProgDes   Crossbones+   -  Reputation: 4679

Posted 03 January 2013 - 09:50 PM

I would say that if you want tags to be more especially to separate content, then you'll have to come up with a pretty good Search system for them.


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#38 Alpha_ProgDes   Crossbones+   -  Reputation: 4679

Posted 03 January 2013 - 09:53 PM

Split Visual Arts into separate 2D and 3D forums. How on Earth is it still one forum?

 

When you say 2D and 3D art, do you actually mean Sprite Art and 3D models?


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#39 Prinz Eugn   GDNet+   -  Reputation: 3507

Posted 03 January 2013 - 10:10 PM

Split Visual Arts into separate 2D and 3D forums. How on Earth is it still one forum?

 

 

When you say 2D and 3D art, do you actually mean Sprite Art and 3D models?

 

Basically. Anything using sprite sheets or rendering 2D images as opposed to using 3D models and environments. Of course there's some crossover with textures and pre-rendered sprites, etc, but that's not a deal breaker to me.

 

This and this do not belong in the same forum in my mind.


-Mark the Artist

Digital Art and Technical Design
Developer Journal


#40 Dwarf King   Crossbones+   -  Reputation: 1684

Posted 03 January 2013 - 11:13 PM

I would like better benefits for the GD membership(one T-shirt sent for all who enroll, options between two different themes(I WANT MY BLACK AND PURPLE THEME BACK tongue.png ))

 

More articles and even separated community threads for different engine users(if legally possible) so people can delve into development and knowledge exchange. I know we engine users can go to the relevant engine communities, but still it would be nice to have a safe haven for development where the more commercial aspect from the companies who provide us with the engines are left in the background so all the energy goes into game development wink.png 

 

Oh and did I mention my black and purple theme? biggrin.png


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