Hello, getting straight to business
I don't know how many instances you guys have read about a person wanting to create a game, well all I have to say is that its just an incredible thing to go out and do. For me it has been a life long dream to create a game, the designing is especially fun. The idea that you can create anything is just fascinating! I keep on telling myself i'm going to start learning the c++ language, this time I am going to start. So as I was going through those pages of text and explanations, I was constantly perplexed by API, CALL's and such. I can't enumerate all of these but I will say a few. My plan is to learn c++ (it is documented well and there seems to be lots of people who can give support) and afterwords understand openGL to implement it into later projects. But to state my confusion:
- What is an API, yes I have read all over the internet and they all give fairly the same explanation; an application programming interface
- how does openGL work? Do you create your code and when you need to show something on screen (text, 3d meshes etc) you just implement that in your game loop?
- Also this is not a question in respect to c++ or openGL but maybe a request for some suggestions from the experts who have "been there done that" so to speak. I know I want to use c++ and openGL. What are some things you guys recommend as far as creating games using c++/openGL. I understand that I am going to need to learn a myriad of things but I know if I persevere I can learn something useful.
Background: Currently learning c++ and pre-calculus (senior in High school) I can also work my way around basic arduino projects, just so you know that i'm not completely a beginner in programming, I still need work though. I am an intermediate user in Blender 3D, and understand the basics of Photoshop CS6.
Thank you for taking the time to read this and all advice given.
Edited by theonethatiam, 01 January 2013 - 03:20 AM.