I'm very happy since this year I'll be working on the most ambitious project of my entire life, so I'm releasing my previous projects as Open Source, mostly game development libraries and engines. I'm a native Spanish speaker, but you will find some code in English:
Root:
gamelix.com/opensource
Old projects:
gamelix.com/opensource/modensambla - 2D libraries in Assembly x86, for Turbo Assembler (DOS)
gamelix.com/opensource/modtpascal - 2D libraries in Pascal, for Turbo Pascal (DOS)
gamelix.com/opensource/roleworld - 2D engine in Object Pascal, for Delphi (Windows)
Recent projects:
gamelix.com/opensource/mundano_engine - 3D engine in Object Pascal, for FPC/Lazarus (Windows, MacOS, Linux)
gamelix.com/opensource/morpho_engine - 3D engine in Object Pascal, for FPC/Lazarus (Windows, MacOS, Linux, Netscape plugin)
gamelix.com/opensource/gamelix_engine_flash - 2D library (planned engine) in Actionscript 3, for Flash (Flash player)
gamelix.com/opensource/gamelix_engine_xcode - 2D (3D based) library (planned engine) in Objective C, for XCode (MacOS, iOS)
Feel free to share your feelings about the old days of game development ![]()






