Can somebody tell me why when I replace the model in the XNA 4 Instanced Modeling sample with the attached model the model doesn't draw when in Hardware Instancing mode?
This is a sample model that I borrowed, not my own creation. It has a single part and appears to be properly rigged for XNA. It works fine in any of the other modes. The Instanced Model sample works fine in all modes with the model that is included with the sample. For testing purposes I changed the pixel shader to output float4(1,0,0,1) to rule out any problems with the texture. All I get is a cornflower blue background. I'm using the Instanced Model sample here: http://xbox.create.msdn.com/en-US/education/catalog/sample/mesh_instancing, the only changes being replacing the model and the pixel shader output mentioned above. I am using the Instanced Model content processor included with the sample to process the model.
The model that I'm testing with and the texture that it links to are here: