OpenGL in Java
[quote name='debarra' timestamp='1357225511' post='5017127']
I was wondering if it was possible to learn OpenGL using other language tutorials.
[/quote]
If you want to learn OpenGL then language shouldn't matter anyhow. In your case since you will porting most code from C++ to Java for trying things out, it sounds even more convenient.
http://nehe.gamedev.net/tutorial/lessons_01__05/22004/
At the bottom of each lesson is code for many different languages, including LWJGL.
I would start there!
Yep you can. I'm currently learning with arcsynthesis.org/gltut book, which uses C++.
I started with LWJGL Wiki tutorials that teach you how to draw a textured quad so I could grasp better how the Java -> OpenGL communication works, which means dealing with some Java Native Interface stuff (ie, using FloatBuffers for sending data).
After that I started implementing with LWJGL the things I learned in the Arcsynthesis book. Currently I have perspective, rotation and translation matrices working and I was going to implement a proper camera and implementing rotations with quaternions (all explained in the book for OpenGL 3.3).
I am using the LWJGL tutorials on NEHE now, thanks. I wonder though if OpenGL in Java would be powerful enough for something like a 3D multiplayer game or will it be as powerful as OpenGL?
I am using the LWJGL tutorials on NEHE now, thanks. I wonder though if OpenGL in Java would be powerful enough for something like a 3D multiplayer game or will it be as powerful as OpenGL?
"OpenGL in Java" *is* OpenGL. It doesn't matter which language you happen to use it from. All OpenGL bindings end up using the same system drivers. For a well-known example of a Java OpenGL game, check out Minecraft.