We've been making a game called Monster for the past year in our spare time. Most major technical components are implemented and in use. We have a working prototype of the game, and it's playable. But there is one vital aspect with it, which we can't wrap our heads around:
The game is boring.
None of us are artists or designers. We are both programmers working on this.
We'd very much like some input / ideas on what to do with our game as it stands today.
Here are some facts:
* It's written in C++ and target platforms are Windows and Linux.
* Using Irrlicht as the 3D-engine and Bullet Physics for physics.
* The world is in 3D and is procedurally generated, and the world is just as high as it's wide/long (about 2^67 meters in each direction).
* Multiplayer is possible (and implemented).
* The terrain is dynamic and can be manipulated (bombs will leave a crater and so on).
Here is a video of latest release.
Here is our web site with a working download for Windows.
Is there hope? What can be done to make this game more interesting?
Edited by Freya, 06 January 2013 - 05:20 AM.