I have currently been at a loss after I got this errors debugging.
1>graphicsclass.obj : error LNK2019: unresolved external symbol "public: __thiscall modelclasstexture::~modelclasstexture(void)" (??1modelclasstexture@@QAE@XZ) referenced in function "public: void * __thiscall modelclasstexture::`scalar deleting destructor'(unsigned int)" (??_Gmodelclasstexture@@QAEPAXI@Z)
1>graphicsclass.obj : error LNK2019: unresolved external symbol "public: int __thiscall modelclasstexture::GetIndexCount(void)" (?GetIndexCount@modelclasstexture@@QAEHXZ) referenced in function "private: bool __thiscall GraphicsClass::Render(void)" (?Render@GraphicsClass@@AAE_NXZ)
1>graphicsclass.obj : error LNK2019: unresolved external symbol "public: void __thiscall modelclasstexture::Render(struct ID3D10Device *)" (?Render@modelclasstexture@@QAEXPAUID3D10Device@@@Z) referenced in function "private: bool __thiscall GraphicsClass::Render(void)" (?Render@GraphicsClass@@AAE_NXZ)
1>modelclass.obj : error LNK2019: unresolved external symbol "private: void __thiscall modelclasstexture::ShutdownBuffers(void)" (?ShutdownBuffers@modelclasstexture@@AAEXXZ) referenced in function "public: void __thiscall modelclasstexture::Shutdown(void)" (?Shutdown@modelclasstexture@@QAEXXZ)
1>C:\IGE v1.0\Source\IGE\Debug\IGE.exe : fatal error LNK1120: 4 unresolved externals
I cannot find the source of the errors and have been researching to no solution.
The errors seem to come from this section of my code:
public: modelclasstexture(); modelclasstexture(const modelclasstexture&); ~modelclasstexture(); bool Initialize(ID3D10Device*, WCHAR*); void Shutdown(); void Render(ID3D10Device*); int GetIndexCount(); ID3D10ShaderResourceView* GetTexture();






