Exciting times on the game development front this week (for me at least)
The first update for Aeolus is now available on the app store. It fixes a couple of bugs spotted over Christmas and tidies up and few things that didn't quite make it in for release. Have a look on iTunes.
The Lite version of Aeolus was also submitted for review yesterday so, fingers crossed, it should be available next weekend. It lets you play 9 levels from the full game, spread across the first 3 chapters, so you can get a feel for what it's like. I'll let you know when it's out and hopefully you'll all enjoy playing it.
Next in the pipe-line is to make both the paid and free versions universal apps. Hopefully by the time that's finished I'll have received the new graphics for the next chapter(s) of levels.
As always, if you have any feedback please get in touch.