Can I generate Mip Maps in XNA without using the content pipeline? When I use Texture.FromStream there is no parameter which can be used for that.
Is it even recommended using XNA without the content pipeline? I know that it provides faster content loading and its content importers save your quite a bit coding..
But the thing with the content pipeline is that everybody who wants/needs to change game content (graphics designer, sound artist or even a hobbyist modder) needs to have an installed copy of visual studio. That is quite bad, so I want to avoid using the content pipeline.