So I've started developing a small game using 8-bit style graphics with 16 x 16 sprites which I now feel was a mistake for scaling reasons. Is there a way to scale up from that for the purpose of getting screenshots of what's going on? How can I apply that to screen testing on mobile devices? I want to achieve a close-up style during gameplay. In what resolution should I start creating the rest of my levels? My weapon of choice is GIMP in Ubuntu, thanks in advance!
Scaling 16x16 Environments?
Started by iGoogleThis, Jan 06 2013 05:56 PM
1 reply to this topic
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Posted 07 January 2013 - 02:52 AM
What I'd do is render the entire game at a low resolution then scale up the final result to display on screen =P (although for screenshots I'd stick to the low resolution then scale them up with an image editor or something)
Just make sure the scale amount is a multiple of 100% if you don't want it to look horrible.
Don't pay much attention to "the hedgehog" in my nick, it's just because "Sik" was already taken =/ By the way, Sik is pronounced like seek, not like sick.






