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Scaling 16x16 Environments?


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#1 iGoogleThis   Members   -  Reputation: 205

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Posted 06 January 2013 - 05:56 PM

So I've started developing a small game using 8-bit style graphics with 16 x 16 sprites which I now feel was a mistake for scaling reasons.  Is there a way to scale up from that for the purpose of getting screenshots of what's going on? How can I apply that to screen testing on mobile devices? I want to achieve a close-up style during gameplay.  In what resolution should I start creating the rest of my levels? My weapon of choice is GIMP in Ubuntu, thanks in advance! 


Chris LeJohn

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Gnovahex Computing


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#2 Sik_the_hedgehog   Crossbones+   -  Reputation: 1608

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Posted 07 January 2013 - 02:52 AM

What I'd do is render the entire game at a low resolution then scale up the final result to display on screen =P (although for screenshots I'd stick to the low resolution then scale them up with an image editor or something)

 

Just make sure the scale amount is a multiple of 100% if you don't want it to look horrible.


Don't pay much attention to "the hedgehog" in my nick, it's just because "Sik" was already taken =/ By the way, Sik is pronounced like seek, not like sick.




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