Has Anyone Here Sold on Steam?

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10 comments, last by TheChubu 11 years, 3 months ago
I sell through Steam, self-published.

Yes, I would recommend starting a company for that, though I released when I ran out of money for forming a corporation, so I released it as an individual. I have the advantage of living in EU where frivolous lawsuits against individuals are easier and cheaper to get thrown out. I'm not sure anything I say is relevant to you as I am dealing with international taxation. In any case, it will not be very difficult but I'd recommend having an accountant so that you can apply for the deductions and the like. Valve will report from their end to the IRS, but you may need to report to the IRS as well.

Re: analysis, yes, they'll look at your game and see if it is any good. Or that's how it was in 2010. Now they got greenlight, but they still review. Steam is a quality portal. And the advertisement slots you get depend to how well your game is doing. I got lucky to be spinning in the main banner rotation (on the Steam homepage) for a whole week plus on the holiday sales.

Re: the warz, I was tad surprised at shitstorm. I guess it is some sort of stupid viral thing.
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There is one company here in Argentina who is selling a game through Steam. It's a rather bad game (so no "good games only" filter I guess) from what I've read sadly BUT they have it there, and no other company involved besides Valve of course.

If you are talking about War Z,

No biggrin.png War Z is russian I think. I was talking about "Bunch of Heroes" from NGD Studios. That one us published through Steam, and their MMORPG is called Regnum Online, which I played a few years ago and is pretty fun but lacked in content (probably fixed that up by now), art is pretty WoWish though (it was developed when WoW was the thing to play after all).

I don't agree about War Z though. The developers did have experience with previous games (and actually, seems that most of their War Z assets are from previous games) and there are waaaaay more fishy things around the whole issue that I'm comfortable with to think about it as an "honest mistake". But that is offtopic.

And about Greenlight. Well yeah, I mean, the people that vote are the same people that buy CoD each single year. We're all to blame for that, even if we like to think we do are the "PC Gaming Master Race". And I've seen the worst of Steam users with the whole Skyrim Workshop issue (for example, modder launches mod using SKSE in Steam, gets a shitstorm for being a "lazy bastard" who wont make the mod a standalone thing, obviously ignoring that you can't get some functionality at all without SKSE).

I guess its a faith thing. Its bad sometimes but it can get better once the community gets accustomed to it and, after a few mistakes, can mature enough to efficiently choose what games should be Greenlight'd and what games shouldn't see the light of the day.

Greenlight (and Kickstarter) are a very recent thing (as in, they become popular recently), and as the Workshop, it will take time until the community gets wiser about it. Users will be childish about it because the whole thing its in its infancy. Like any other online community, give it a few years.

"I AM ZE EMPRAH OPENGL 3.3 THE CORE, I DEMAND FROM THEE ZE SHADERZ AND MATRIXEZ"

My journals: dustArtemis ECS framework and Making a Terrain Generator

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