I've been trying to build a game creation sandbox and it'd be awesome to get people's feedback and comments for future directions. It's in a very basic state right now, I made two videos showing its usage:
It's scriptable using AngelScript and runs Bullet physics for dynamics simulation and collision detection. Rendering is very basic right now but I'll be moving the rendering code from my other projects ( sample: http://www.youtube.com/watch?v=0oaHSyF7fkw ) and adding audio support. It supports asset loading using Open Asset Import for 3D assets and OS X built-in loading for images, which seem to support a wide range of file formats.
What do you think I should add? Remove? Change? What's the minimum feature set that would get you using it? What demos can I create that would convince someone to try it?