Hi Gamedev,
I've been trying to build a game creation sandbox and it'd be awesome to get people's feedback and comments for future directions. It's in a very basic state right now, I made two videos showing its usage:
http://www.youtube.com/watch?v=VN9oT_tLrhA
http://www.youtube.com/watch?v=CTBiagd2CQg
It's scriptable using AngelScript and runs Bullet physics for dynamics simulation and collision detection. Rendering is very basic right now but I'll be moving the rendering code from my other projects ( sample: http://www.youtube.com/watch?v=0oaHSyF7fkw ) and adding audio support. It supports asset loading using Open Asset Import for 3D assets and OS X built-in loading for images, which seem to support a wide range of file formats.
What do you think I should add? Remove? Change? What's the minimum feature set that would get you using it? What demos can I create that would convince someone to try it?






