I'm trying to place a bullet hole billboard, unfortunately I can't get it to work correctly, so I need help to correct my code.
LPD3DXMESH mesh = GetMesh();
D3DXVECTOR3 *vertices;
mesh->LockVertexBuffer(D3DLOCK_READONLY, (void **)&vertices);
for(int j = 0; j < mesh->GetNumFaces(); j++)
{
v1 = vertices[j];
v2 = vertices[j+1];
v3 = vertices[j+2];
if (D3DXIntersectTri(&v1, &v2, &v3, &rayOrigin, &rayDirection, NULL, NULL, NULL))
break;
}
mesh->UnlockVertexBuffer();
mesh->UnlockIndexBuffer();
// Calculate the bullet billboard quad position
D3DXVECTOR3 p = GetHitPoint()
D3DXVECTOR3 A = v2 - v1;
D3DXVECTOR3 B = v3 - v1;
D3DXVECTOR3 N;
D3DXVec3Cross(&N, &A, &B);
D3DXVec3Normalize(&N, &N);
D3DXVECTOR3 up;
D3DXVec3Normalize(&up, &(p - v1));
D3DXVECTOR3 right;
D3DXVec3Cross(&right, &up, &N);
float scale = 2.0f;
D3DXVECTOR3 Q1 = p + up * scale;
D3DXVECTOR3 Q2 = p - up * scale;
D3DXVECTOR3 Q3 = p + right * scale;
D3DXVECTOR3 Q4 = p - right * scale;
AddBillboard("bullet.png", Q1, Q2, Q3, Q4);






