Just looking for some resources and/or tutorials regarding UDK audio and implementation (Catering for sound designers). I had a decent grasp on UE2 way back when, but things have changed and I haven't seriously implemented in a very long time. I've had more experience in wwise than UDK.
I'm looking less for tutorials and more for practical reference books or online resources for proper techniques. I find that when I look at videos I have to skim through minutes of a tutorial to find a simple action I was looking for or waste time watching them with nothing that was particularly useful. Either that or a lot of "introduction to game audio" resources are very vague and not detailed enough on a practical level. (I'm not saying all are like this, just many, so if you have any good ones, please feel free to forward them!)
Some things I really want to dig into:
-Properly setting up music, and the next step is dynamic music.
-What is the "right" way to set up levels and mix your sounds (Lets say you have a bunch of sound actors for buzzing lights, how would you adjust them all as a group? Or replace them all with a new sound? Let's say I want to "mute" music or a certain group of sounds in UDK to playtest if sounds are working, how do you approach this?)
-ReverbVolumes/AmbientSoundSimple vs AmbientSound - I've been confused by this because this is a bit new. But it seems that AmbientSounds don't have a visual radius, maybe I'm missing something, but creating a SoundCue seems to be the way to go, but I'm not really understanding the pros and cons of this)
Any help is appreciated to get me out of this rusty stage Thanks so much!