[quote name='SimonForsman' timestamp='1357956453' post='5020579']
If a statically linked library contains a security hole and you don't patch your software immediatly you expose your users to unnecessary risks, if a dynamically linked library contains a security hole the user will get an updated version of the library installed automatically by the OS(Atleast on those with a modern package management system, Windows still only sends out updates for Microsofts software, but the RTE for C++ on Windows is Microsoft software and it does get security fixes, some critical, through Windows Update) as soon as it is available.
[/quote]
For single player games not that big issue (though it is still an issue). However you can always provide a patch for your game (regular patches are a good idea anyway).
Two more things. Games have often a much shorter lifetime than other software, which reduces the chance that a huge bug is found in the msvcrt. And games get patched more often than other software. Sometime old versions of some office/commercial software is used for years without any updates (never change a running system).
Note microsoft is the exception here, since they have a unique distribution channel shipped with their os. For most other third party libraries you will probably be better of to ship a new version of the library by yourself using a patch/update/whatever since you can't expect the user to update them.
[quote name='SimonForsman' timestamp='1357956453' post='5020579']
Static linking is the lazy route, making sure your application installs properly is the proper way to go.
[/quote]
I would happily take the lazy route, adding another step where the msvc redist installer opens up and confuses the averange computer user isn't exactly great. Besides if you're doing a hobbist project (something for yourself and your friends), copy&paste install is much easier than building a installer and convincing people to run it.
Yes I know I'm really lazy and don't like to okay->agree->continue->browser->accept->done if a simple ctrl+c, ctrl+v can work too.
[quote name='iMalc' timestamp='1358017057' post='5020797']
Case in point - MineCraft (java)
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As mentioned before not something all would consider fast.
I don't think it sucks performance wise, but the gameplay in general is a bit more on the calm side.