Ripping apart your resume as I read it:
Technical skills. Why do people think this is a good idea? CUT! Prove you have the skills by listing them in the projects you have done. Saying you are "advanced" at a skill means little. Some people think "advanced" means they can do a bit more than hello world, other people feel "advanced" means language lawyer.
Co-Founded LLC, managed a development cycle, etc. If that is the case, why are you looking for a programming job? Possible reframe: Organized and lead the development team of {NUMBER} developers over a year-long development cycle. Other code-specific things you did follow, including links. My BS filter sees this as mostly bogus or extremely inflated. Also, you need to include a time frame.
Art director. Really? WTF? Art Director? For an entry-level programmer? Art director is usually a term reserved for people with 10+ years of experience, the art director usually works closely with the development director and manages all things artistic. My BS filter went nuts with this one. Somebody may have graced you with that as a title, but I seriously doubt it was your job description. Also, where are the dates?
BS in COMMUNICATIONS?! Yet still applying for a programming position. At least you have some sort of specialization in computer science, but I don't see any evidence for it.
After the first reading I would not be bothered to look at your web site.
I'd scrap this entirely and rewrite it. Give me a reason to look at your web site, give me a reason to call you in for an interview.
First line: Objective: Seeking work as a game programmer (or technical artist, I honestly cannot tell) You may not think it as important, but HR needs it to file the paper in the correct bin.
Next education: list your school since you only completed it six months ago. Your bullet points should be projects you completed that showcase skills you can use in the industry. Specifically state languages used on those projects.
Since Pangaea Arctica was a school project, include it here. Your web site has a better description than your resume. Copy/paste it over then touch it up a little bit.
Third: HOBBY PROJECTS. They are not regular full-time paid employment, don't make it look that way.
Legend of Goric. Mark it as a Hobby project, but keep it up top. Again, your web site description is better than your resume description. Don't display it as founding a company; keep it as leading a team of developers. Include dates. As mentioned in the first read-through, you should explicitly state how many people you lead, and what tools and languages you used. Use all but the first paragraph from your website instead of what you currently have on the resume. Include a link.
Dragon's Flight. Copy/paste most of the description from your website into your resume. Include link.
The Island. Copy/paste from your site. Include link.
Next: Work History. Finally a paid job (apparently, but maybe not.)
PORTS Future. Include dates. Include tools used. If that really was your job title (Art Director) I'd leave that job title off completely. Completely replace your resume's description with the one on your website.
Overall I like your web site much more than your resume. Your website isn't too bad and it gets the message across that you want to be a programmer.
Looking at your web site, the work page is good, the prototypes section is good, but your "code samples" page is garbage. It shows you had seven total contributions on three different days. From an employer view that is pretty bad; I want to see somebody who submits code every day. I don't see any code of significance in the few I looked at. Poor commenting, little real content, magic numbers, and so on. Is that really all you've got?