How Long to Develop Your Last 2D Game - Start to Complete
#2 Members - Reputation: 676
Posted 10 January 2013 - 07:32 PM
The deadline determined how much time I spent on my game. If I had more time I could have done more with it. In hindsight I would have liked to put more time into polishing the game. The last 10% of the game takes quite a bit of work.
#3 Members - Reputation: 1413
Posted 10 January 2013 - 08:55 PM
It looks cool for two months of work. ![]()
After I clicked the link, I could not get the game to run for me.
What file format did you use for the graphic content? How did you render it? What language(s) did you use for the game?
I tried the link again and all I got was a white page with the word "nope" on it. What is that?
#4 Moderators - Reputation: 2812
Posted 10 January 2013 - 08:56 PM
It didn't get to "complete" because we burned out after 3 months of art production (me) and 2 months of coding (partner, I recruited him after I had already made some art). At my best estimate we were 1/3 done then, so the whole game would theoretically have taken 9 months. The game was a flash tycoon-style breeding game with a paperdoll system (mix-n-match-sprites) included. Comparable to the free games Celebrity Pedigree and Monster Breeding, easy to google those and try them out if you want to know in more detail. We had the paperdoll system working, though it needed more art assets; the breeding part needed more designwork.
I have a general interest in 1. games involving pet breeding or farming, and 2. interactive story romance. If you'd like to discuss one of these you may PM me.
#5 Members - Reputation: 676
Posted 10 January 2013 - 09:50 PM
It looks cool for two months of work.
After I clicked the link, I could not get the game to run for me.
What file format did you use for the graphic content? How did you render it? What language(s) did you use for the game?
I tried the link again and all I got was a white page with the word "nope" on it. What is that?
It doesn't seem to load the first time all the time. I need to fix that problem.
It was an HTML5 game written in javascript. All the images were pngs. Any other data files were custom data formats using json to encode them. If you want to browse the media here is the link. (link) A lot of the json is computer generated so it is hard to read. All of the rendering is done in a 2D HTML5 context in an canvas tag.
EDIT: It works best in google chrome. It works in firefox, safari, and IE 9.
Edited by HappyCoder, 10 January 2013 - 09:55 PM.
#6 Members - Reputation: 487
Posted 10 January 2013 - 10:05 PM
Well I just announced Postmortem: one must die in the other thread, which has been an on-and-off gig I've been working for a few months (by myself) that actually branched out from another failed project from a local artists.
At the same time, I am reusing a big chunk of my legacy fundamental code (i.e. strings, reflection, math, etc.) from even older projects going as far as back as two years ago!
I guess when you code and make games for a few years you end up reusing your stuff a lot, and sometimes things branch out like that
hard to keep track when one project starts and another ends!
Edited by Koobazaur, 10 January 2013 - 10:06 PM.
#7 Members - Reputation: 1671
Posted 10 January 2013 - 10:56 PM
My last game (or any desktop program) was this:
http://www.gamedev.net/blog/955/entry-2254673-let-loose-the-kraken/
It took 3 days to get there, it would take probably a month more to call it finished.
#12 Moderators - Reputation: 7470
Posted 11 January 2013 - 05:47 PM
[Work - ArenaNet] [Epoch Language] [Scribblings] [Journal - peek into my shattered mind]
#13 Members - Reputation: 964
Posted 11 January 2013 - 05:57 PM
My last "completed" 2D game project was Egg Hunt.
There's a number of things that remain unpolished however the game is fully playable.
Initial idea June 2, 2010.
Work commenced December 14, 2011 ending June 29, 2012.
In that period there were 65 individual days of coding.
I will estimate 2 hours per day for 60 days and 5 hours a day for 5 days = approx 145 hours of work.
Don't really know how many lines of code it was that were added by hand to existing code I had or what actually counts as line. But if I concatenate everything together to a single file it comes to about 5000 lines in a 198k file.
Project notes here. (should essentially indicate why it took so long).
Various entries have also been posted to my journal.
The best screenshots I have handy I posted on this journal entry.
Latest build can be found on my website downloads page here.
Egg Hunt Quick instructions:
From the main screen:
Start begins the game
Settings allows you to set the size of the maze.
Main screen can be used for practice.
Search the maze of caverns for 5 eggs and place them in close proximity to each other.
Use arrow keys to move, X to eat things (blocks, flowers, eggs), and Z to spit them back out(except flowers).
Eating flowers affects the character in ways which may be found to help or hinder the search.
#15 Members - Reputation: 162
Posted 12 January 2013 - 03:54 AM
it took me a little over 20 hours over a couple of weeks. it was my very first Graphic-based game a platformer inspired by sonic and mario . It's only one level long, unreleased, and can be beaten in about 2 minutes but I still consider it one of my biggest game accomplishments ever. it was inspired by a friend from highschool and it is my very first lone game project . definitely the game i consider my "baby".






