How Long to Develop Your Last 2D Game - Start to Complete

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13 comments, last by JonathanJ1990 11 years, 3 months ago

So, those who replied so far - approximately how many lines of coding did the game take total? How many lines of coding for the components such as the interface(s) did you have to make?

Personal life and your private thoughts always effect your career. Research is the intellectual backbone of game development and the first order. Version Control is crucial for full management of applications and software. The better the workflow pipeline, then the greater the potential output for a quality game. Completing projects is the last but finest order.

by Clinton, 3Ddreamer

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I think the last time I did a game start to finish it took about 3 hours. Maybe 1200-1400 LOC. It was for a competition here on GDNet actually.

Wielder of the Sacred Wands
[Work - ArenaNet] [Epoch Language] [Scribblings]

My last "completed" 2D game project was Egg Hunt.

There's a number of things that remain unpolished however the game is fully playable.

Initial idea June 2, 2010.
Work commenced December 14, 2011 ending June 29, 2012.

In that period there were 65 individual days of coding.
I will estimate 2 hours per day for 60 days and 5 hours a day for 5 days = approx 145 hours of work.

Don't really know how many lines of code it was that were added by hand to existing code I had or what actually counts as line. But if I concatenate everything together to a single file it comes to about 5000 lines in a 198k file.

Project notes here. (should essentially indicate why it took so long).

Various entries have also been posted to my journal.
The best screenshots I have handy I posted on this journal entry.
Latest build can be found on my website downloads page here.

Egg Hunt Quick instructions:

From the main screen:

Start begins the game

Settings allows you to set the size of the maze.

Main screen can be used for practice.

Search the maze of caverns for 5 eggs and place them in close proximity to each other.

Use arrow keys to move, X to eat things (blocks, flowers, eggs), and Z to spit them back out(except flowers).

Eating flowers affects the character in ways which may be found to help or hinder the search.


The Kraken game is about 2000 LoC. I don't actually know how many LoC coding it was, I mean coding for the actual project, because I reused a lot of code from pre4vious projects.

it took me a little over 20 hours over a couple of weeks. it was my very first Graphic-based game a platformer inspired by sonic and mario . It's only one level long, unreleased, and can be beaten in about 2 minutes but I still consider it one of my biggest game accomplishments ever. it was inspired by a friend from highschool and it is my very first lone game project . definitely the game i consider my "baby".

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