What's the current opinion on Lite apps and providing access to the full game?
Apple just rejected the Lite version of my game (Aeolus) because they didn't like the way I attempted to show the levels available in the full version. They also suggested making all the levels available via in-app purchase instead of re-directing to the full version.
Here was my first effort at the chapters screen:
and the levels screen:
While it's annoying to have it rejected (I thought it was obvious what was going on, but meh!) it did get me thinking about how these things are handled nowadays. There are two real options I can see:
1. Separate lite and full versions - put a "buy full game" sticker on everything that's locked in the lite version, show a confirmation window with more adverts showing how good your game is before linking to the full version on the app store. E.g. Angry Birds Star Wars (Free). Downsides - slower to get full version?
2. Lite version with option for in-app purchase to unlock all levels. Supposedly easier for the user, plus they can keep their progress from the game so far. Downsides - I'd originally made levels available to try throughout the game, while the full version has to unlock every level in sequence. Would need to find a way to keep the original progression without annoying the unlockers, or change the selection of levels in the trial version. Plus the name would then be wrong (Lite but containing all the levels), which bugs me for some reason.
Has anyone here got any experience with Full v's Lite v's unlocking Levels in mobile apps? Which do you prefer when buying games?
Cheers,
Tim