Hello everyone! Thanks for all your support. You guys are always so helpful!
Okay so I'm intending on starting a serious hobby-eventual-career of programming games targeting iPhone and Android, the upcoming Ouya, and Browsers.
From what I understand they all can use OpenGLES, right?
I want to make 3D games, in LUA, targeting those platforms.
I'm looking seriously at Shiva.
Originally, I was hoping to use LuaJit and compile to ARM. Somehow linking OpenGLES in.
My worry is that it's going to be unreasonable to get that working for iOS and browsers.
I won't need all the bells and whistles you expect in an engine.
I don't need textures, physics, heightmaps, level editors, model imports, audio files.
I do need shaders, meshes, particles, and the ability to control the speakers manually on a very primitive level.
i would prefer having access to multiple platforms, reliable access.
I may or may not need animation lol. I'm not sure yet.
But I don't want to muddy around at too low a level. I just want to build the systems that the game runs on, not the systems that the systems run on!
Edited by Blind Radish, 11 January 2013 - 02:19 AM.