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No one uses raw directx anymore?


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#1 noatom   Members   -  Reputation: 767

Posted 11 January 2013 - 12:31 PM

I've been trying for days to find a person with directx knowledge,but it's impossible! Everyone is using unity these days or udk,or cryengine.

Is there anyone left that uses just directx?

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#2 Madhed   Crossbones+   -  Reputation: 2491

Posted 11 January 2013 - 12:49 PM

You should probably ask in the DirectX subforum wink.png



#3 Memories are Better   Prime Members   -  Reputation: 769

Posted 11 January 2013 - 02:24 PM

I've been trying for days to find a person with directx knowledge,but it's impossible! Everyone is using unity these days or udk,or cryengine.

Is there anyone left that uses just directx?
Not true at all, on my comp theres at least 6 books on directx which keep getting updated and 4 on HLSL or shaders in general, theres also 2 on COM but they arent really needed for directx, more for understand COM itself

Frank Luna's book will get you through the basics, after that its GPU gems, theres nothing special with directx that needs a lot of books, after a while you realise it becomes more about maths than anything

EDIT: I just realised you said person not books, my bad hahaha, yeh check the DX sub forums ;)

Edited by Dynamo_Maestro, 12 January 2013 - 08:27 AM.


#4 slicer4ever   Crossbones+   -  Reputation: 3192

Posted 11 January 2013 - 02:32 PM

I've been trying for days to find a person with directx knowledge,but it's impossible! Everyone is using unity these days or udk,or cryengine.

Is there anyone left that uses just directx?

weird, their might be some sub-forum, might have the name directX.  might have some people that know things about directX. idk, maybe it's just my imaginary friends telling me lies again.


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#5 ExcessNeo   GDNet+   -  Reputation: 411

Posted 11 January 2013 - 03:13 PM

I've been trying for days to find a person with directx knowledge,but it's impossible! Everyone is using unity these days or udk,or cryengine.

Is there anyone left that uses just directx?

Most hobby projects will use these because it's a lot easier to use something like unity when you simply want to make a game quickly and efficiently, lets face it without extensive knowledge through reading up on efficient design (and remember to actually write a game rather than focusing on making an engine as per the famous article by jpetrie write games, not engines) and other such things you will very unlikely produce anything that compares to stuff that is already made for you. They also typically provide a way to work on one thing and have it (relatively easily) transfer onto multiple platforms which is an important feature when trying to get as much coverage as you can with your game, while writing native C++ in DirectX will of course not (fairly obviously).



#6 noatom   Members   -  Reputation: 767

Posted 11 January 2013 - 03:21 PM

yes but I mean...If you wanna work for a big company what are you gonna say? I know how to script,but directx beats me?

Edited by noatom, 11 January 2013 - 03:22 PM.


#7 MajorTom   Members   -  Reputation: 714

Posted 11 January 2013 - 03:28 PM

yes but I mean...If you wanna work for a big company what are you gonna say? I know how to script,but directx beats me?

 

In big companies, not everyone deals with the graphics code.

For example, a gameplay programmer would benefit from scripting knowledge, but graphics programming wouldn't greatly benefit this role.


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#8 ExcessNeo   GDNet+   -  Reputation: 411

Posted 11 January 2013 - 03:58 PM

yes but I mean...If you wanna work for a big company what are you gonna say? I know how to script,but directx beats me?

Well me personally I've done brief work in DirectX 9.0c in my own time about 3 or 4 years ago, plus as part of my computer science degree I'm currently on I'll be using OpenGL next academic year.

 

It's useful to know how to use them but chances are you wont be going straight into graphical programming fresh out of university unless you did a degree in mathematics and joined someone like Nvidia. As I said though hobby projects are almost always best of using something that does a lot of the work for you, and in most jobs you will be working with some form of middleware (even if some of it is developed in house).



#9 Hodgman   Moderators   -  Reputation: 27585

Posted 12 January 2013 - 12:45 AM

yes but I mean...If you wanna work for a big company what are you gonna say? I know how to script,but directx beats me?

At my last job, I was a "graphics programmer" in the game-engine team, which meant I was pretty much the only guy who used DirectX directly.

It's nice for all game programmers to know how graphics work at the D3D/GL level, but it's only really required if you want to specialize as a graphics programmer.

 

Also, at the job before that one, I was also a graphics programmer (but this time directly attached to a game team, instead of the game-engine team), and I never touched D3D directly - I always used our engine's wrapper around D3D/etc...


Edited by Hodgman, 12 January 2013 - 12:46 AM.





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