Well, hi there :). I was directed here by another person on a website, and am confident that GD's community will help me tremendously.
I am currently starting a very big project called "R3C0N". It is an FPS gme plan that's game engine will be coded in C++. I know a moderate level of C++, including the usual i/o with consoles, and little Win32 API, however I have absolutely no knowledge of libs such as GDK+, OpenGL, DirectX, etc. When I came up with the idea of an FPS game coded in C++, I planned it out very roughly, then smoothed it out as I researched what was possible with C++. Here is the beta plan:
Game Engine - Reads the files neccessary to play the game, displays graphics, etc.
Game Folders - Contain the neccessary files (.wepn, .wav, .obj, .texture, etc.)
I have a complete plan if you would like me to post it, but since this is my first post here, I thought I would just ask the bare minimum, as I don't know what the community is like.
My main question is: what library is good for FPS games in C++? I'm using MinGW with Code::Blocks, so anything that's compatible with MinGW works for me. I am planning on having the player to be able to scope zoom, sight zoom, you know things like Call of Duty Modern Warfare 3 players can do.
Thanks in advance for any help at all. I look forward to meeting the community.
~lmsmi1