Hello, this is my first post on gamedev.net so thanks for taking the time to look at this.
I dont usually come to forums to ask questions because typically anything I am searching for somebody has already obtained an answer for but in my new quest to develop a game as a hobby I have stumbled across quite a few different questions that I have not been able to find an answer for and it drives me nuts so I figured I would ask...
So I know most snes platformer games (like Megaman and Mario) used a tile engine system. I have found tilesets for all the old Megaman games really easily. I wanted to make a rough mock up of a game in the style of Megaman X3 but when I went searching the internet I couldn't find a single tileset that anyone had ripped (besides one and it was quite odd) which made me start thinking that maybe the later snes games stopped using a tile engine the way I think of a tile engine. Anyways ill get to the point.
Can anyone tell me if Megaman x3 uses a tile based level design? And if so why aren't there and rips of the tilesets?
Im sorry that was such a convoluted question but its late when I am posting this and I am not sure how to phrase what I am asking. Thank you very much for your time.