Using Effect FW i could use methods to pass data to shader using a string as handle:
So what i doing now is:
call D3DCompile to fill my ID3DBlob with compiled data.
call CreateVertexShader to create it by passing ID3DBlob above.
and for Constant Table i call D3DXGetShaderConstantTable passing ID3DBlob above. Problem here: D3DX call.
Now that D3DX library is deprecated for next DirectX updates, can i still use ID3DXConstantTable and D3DXGetShaderConstantTable?
Because i can make the same code like above, working with string handles not with registers directly like this:
Edited by X-Shiryu, 12 January 2013 - 03:07 AM.