Jump to content

  • Log In with Google      Sign In   
  • Create Account


packing


Old topic!
Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.

  • You cannot reply to this topic
1 reply to this topic

#1 Yours3!f   Members   -  Reputation: 1175

Like
0Likes
Like

Posted 12 January 2013 - 07:00 AM

Hi,

 

I'd like to pack a float and two booleans into a rgba8 texture.

Unfortunately I don't really know how to do this :(

The way I imagined this is:

break up the bits of the float in 3 parts, store them in rgb, so they'd get 24 bits precision

store the two booleans in the a channel somehow...

 

any ideas how to do this?

 

best regards,

Yours3lf



Sponsor:

#2 Yours3!f   Members   -  Reputation: 1175

Like
0Likes
Like

Posted 12 January 2013 - 02:15 PM

I think I found the answer:
http://www.gamedev.net/topic/617368-pack-depth-into-rgb/






Old topic!
Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.



PARTNERS