Hi,
I'd like to pack a float and two booleans into a rgba8 texture.
Unfortunately I don't really know how to do this :(
The way I imagined this is:
break up the bits of the float in 3 parts, store them in rgb, so they'd get 24 bits precision
store the two booleans in the a channel somehow...
any ideas how to do this?
best regards,
Yours3lf