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Advice on getting 2d pixel artist for contract


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#1 rpiller   Members   -  Reputation: 706

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Posted 12 January 2013 - 08:41 AM

I've designed my game to work with tilesets that are 256x256 with tiles that are 32x32. When looking to contract 2d pixel artists is it common practice to pay by a complete tileset or by "object" made up of tiles? Any other things I should know about around this? I've never contracted an artist before.



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#2 FLeBlanc   Crossbones+   -  Reputation: 3125

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Posted 12 January 2013 - 10:18 AM

There really isn't a rulebook or set of common practices for this. Just discuss payment terms with the artist as you interview them and hammer out a contract. Give them a good idea of what is expected, and they can give you a good idea of what they will expect to be paid.




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