I understand negative reactions towards your idea are not easy to take.
Too be honest, you called a part of my game ridiculous. You don't like the game, don't come an post on it. You like the game, but have a few suggestions, post on it. End it there. Not the thread, just this boring argument. Don't boss my game. That's my job.
Please take a second to read my post again though - I didn't just say that I didn't like the idea, I told you why I didn't like it. A good way of taking criticism (at least for me has been) to take that 'why doesn't this person like it?' part and see if you can't use it to improve your idea further.
serratemplar's post says it pretty well, really.
Alternatively, if you don't really think my opinion will be shared by many, or if I don't sound like your target audience then there's no reason to really take it into consideration,
I'm really not trying to boss your game, I was trying to be helpful.
Not really that helpful is it? Doesn't improve the game situation at all. I was going to release a test version which introduces you to the basic, core features of the game, but really? Should I? People who just want to shout about how bad this game is aren't exactly helpful. They just think they are. That post was rather useless. Yes, this post was too, but still, it's a bit silly to post negative things without backing yourself up with detailed facts about the game. Lots of people that posts those kind of comments are the people that want to see their name in the credits screen once the game is complete. Those people make me laugh hard.