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How does the pipeline generate pixels from vertices?


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Posted 13 January 2013 - 01:21 AM

hi

excuse me if this is a very basic question.

but I really need to know .

thanks.



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Posted 13 January 2013 - 02:26 AM

It's hard to give a simple answer to this simple question, because while this question appears simple, it's actually a really complex process on today's machines.

 

As far as I understand it, most real time graphics are based on scanline rendering. Texturing is typically based on barycentric coordinates.


Edited by Cornstalks, 13 January 2013 - 02:26 AM.

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Posted 13 January 2013 - 03:03 AM

thank you so much.



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Posted 15 January 2013 - 05:02 PM

I think this is the information you are looking for:

http://scratchapixel.com/lessons/3d-advanced-lessons/perspective-and-orthographic-projection-matrix/

and

http://scratchapixel.com/lessons/3d-basic-lessons/lesson-6-rays-cameras-and-images/standard-coordinate-systems/

Edited by mast4as, 16 January 2013 - 02:24 AM.





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