hi
excuse me if this is a very basic question.
but I really need to know .
thanks.
Posted 13 January 2013 - 02:26 AM
It's hard to give a simple answer to this simple question, because while this question appears simple, it's actually a really complex process on today's machines.
As far as I understand it, most real time graphics are based on scanline rendering. Texturing is typically based on barycentric coordinates.
Edited by Cornstalks, 13 January 2013 - 02:26 AM.
Posted 15 January 2013 - 05:02 PM
Edited by mast4as, 16 January 2013 - 02:24 AM.