How does the pipeline generate pixels from vertices?

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2 comments, last by mast4as 11 years, 3 months ago

hi

excuse me if this is a very basic question.

but I really need to know .

thanks.

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It's hard to give a simple answer to this simple question, because while this question appears simple, it's actually a really complex process on today's machines.

As far as I understand it, most real time graphics are based on scanline rendering. Texturing is typically based on barycentric coordinates.

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thank you so much.

I think this is the information you are looking for:

http://scratchapixel.com/lessons/3d-advanced-lessons/perspective-and-orthographic-projection-matrix/

and

http://scratchapixel.com/lessons/3d-basic-lessons/lesson-6-rays-cameras-and-images/standard-coordinate-systems/

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