Hi,
Does anyone have a general rule for the number of triangles they'd budget on for a terrain, after frustum culling has taken place ? I've got a tiled LOD system, and before I start optimising I'd like a steer on what people tend to aim at. My optimisation steps will be based on measurement-change-remeasure, but I dont want to strive for a high level of geometry if most people aim for (for instance) 50k triangles, and dont see a need to optimise beyond that to achieve a higher triangle count.
Thanks
Phillip






