I am currently doing my bachelor thesis which is a comparison of game engines and their applicability to a game programming course.
My problem is that I have pretty much found 0 literature on the topic on how engines where selected for other courses.
Thus my question is: Does anyone know of any papers covering the process of selecting an engine for a course? Or simply for selecting an engine at all?
The requirements modelling for the engine seems to be pretty problematic, since I do not know what games will be programmed by
students within the course projects.